Sealed Forest

Somewhere in this thick and dark forest, an ancient seal is hidden. Even the Ancients, in all their might and glory, couldn't defeat the creatures slumbering below - so they just imprisoned them. Over millennia, their sinister power gradually seeped to the surface, infecting the fauna and flora of this region. Viceroys don't embark here to establish settlements or gain reputation - their main goal is simply to find and close the seal.

Newcomers

(1, 2) (+ (0.51, 0.96) per year) will arrive every 10:00, possible races:

Human
20%
Beaver
20%
Lizard
20%
Harpy
20%
Foxes
20%
Traders
When city score >= 0
Sahilda
33%
Zhorg
33%
Old Farluf
33%
When city score >= 33
Sahilda
20%
Zhorg
20%
Old Farluf
20%
Sothur The Ancient
20%
Vliss Greybone
20%
When city score >= 66
Sahilda
8%
Zhorg
8%
Old Farluf
8%
Sothur The Ancient
16%
Vliss Greybone
16%
Sir Renwald Redmane
16%
Xiadani Stormfeather
16%
Dullahan Warlander
8%
Orders
DifficultyEasy OrdersMedium OrdersHard Orders
Settler
1200
Pioneer
650
Veteran
172
Viceroy
to
Prestige 18
009
Excluded orders:
  • I Foragers Camp
  • I Metal Veins
  • III Copper
  • III TO Digging Coal