
Sealed Forest
Somewhere in this thick and dark forest, an ancient seal is hidden. Even the Ancients, in all their might and glory, couldn't defeat the creatures slumbering below - so they just imprisoned them. Over millennia, their sinister power gradually seeped to the surface, infecting the fauna and flora of this region. Viceroys don't embark here to establish settlements or gain reputation - their main goal is simply to find and close the seal.
Newcomers
(1, 2) (+ (0.51, 0.96) per year) will arrive every 10:00, possible races:
![[null]](/data-wiki/img/sactx-0-2048x2048-BC7-Game UI Icons Atlas-5540fc32-32x32-516x520.png)
20%
![[null]](/data-wiki/img/sactx-0-2048x2048-BC7-Game UI Icons Atlas-5540fc32-32x32-1035x259.png)
20%
![[null]](/data-wiki/img/sactx-0-2048x2048-BC7-Game UI Icons Atlas-5540fc32-32x32-516x0.png)
20%
![[null]](/data-wiki/img/sactx-0-2048x2048-BC7-Game UI Icons Atlas-5540fc32-32x32-1294x259.png)
20%
![[null]](/data-wiki/img/sactx-0-2048x2048-BC7-Game UI Icons Atlas-5540fc32-32x32-776x0.png)
20%
Traders
When city score >= 0

33%

33%

33%
When city score >= 33

20%

20%

20%

20%

20%
When city score >= 66

8%

8%

8%

16%

16%

16%

16%

8%
Orders
Difficulty | Easy Orders | Medium Orders | Hard Orders |
---|---|---|---|
Settler | 12 | 0 | 0 |
Pioneer | 6 | 5 | 0 |
Veteran | 1 | 7 | 2 |
Viceroy to Prestige 18 | 0 | 0 | 9 |
Excluded orders:
- I Foragers Camp
- I Metal Veins
- III Copper
- III TO Digging Coal