Epic
Ale Delivery Line
5 Ale per minute.
Not available in: Citadel, Coral Forest, Cursed Royal Woodlands, Scarlet Orchard, Royal Woodlands, Sealed Forest, The Marshlands
Ancient Artifact
A strange device left behind by the Great Civilization. When soaked in rainwater, it radiates warm light and brings encouragement to those around it. (+3 to Global Resolve)
Not available in: Citadel, Coral Forest, Cursed Royal Woodlands, Scarlet Orchard, Royal Woodlands, Sealed Forest, The Marshlands
Barrel Delivery Line
5 Barrels per minute.
Not available in: Citadel, Coral Forest, Cursed Royal Woodlands, Scarlet Orchard, Royal Woodlands, Sealed Forest, The Marshlands
Bed and Breakfast
This time, it's the guild who’s going to pay you, not the other way around. Gain 10 Amber every time a trader arrives.
Biscuit Diet
A farmer's favorite food. Farmers have a +75% chance of producing double yields when under the effect of biscuits.
Blood Price Contract
A shady, but lucrative deal. Gain 10 Amber every time a villager dies or leaves.
Not available in: Tutorial
Cannibalism
Gain 30 Meat every time a villager dies or leaves.
Carpenter's Tools
Building materials are the foundation of every settlement. Production is 50% quicker in the building: Crude Workstation.
Not available in: Citadel, Coral Forest, Cursed Royal Woodlands, Scarlet Orchard, Royal Woodlands, Sealed Forest, The Marshlands
Deep Pockets
Receive 10 Amber for every 5 completed trade routes.
Not available in: Tutorial
Driving Water
Water is not only used to power engines. Woodcutting speed will increase by +10% for every 150 units of water used in Rain Engines.
Dye Extractor
Gain 5 Pigment for every 10 Insects produced.
Not available in: Scarlet Orchard, Tutorial
Efficient Brewing
+50% to amount of goods produced in the Brewery.
Not available in: Citadel, Coral Forest, Cursed Royal Woodlands, Scarlet Orchard, Royal Woodlands, Sealed Forest, The Marshlands
Exploration Contract
The Royal Academy wants a detailed map of the region, and will supply anyone willing to help. Gain 20 Reed and 20 Clay for each discovered glade.
Farming Tools
+50% to amount of goods produced in the Small Farm.
Not available in: Citadel, Coral Forest, Cursed Royal Woodlands, Scarlet Orchard, Royal Woodlands, Sealed Forest, The Marshlands
Fiery Wrath
Resources you sacrifice in the Ancient Hearth burn 5% longer for every Impatience Point you have.
Filling Dish
Porridge production increases by +1 for every 150 units of drizzle water produced.
Firekeeper's Armor
Allows firekeepers to combat corruption more efficiently. Every burned cyst removes an additional 50 corruption.
Flame Amulets
An artifact infused with the power of the Holy Flame. Hostility from woodcutters is decreased by 12.
Force of Nature
The forest and the everlasting rain are connected somehow. Gain +3 to storm water production for every 2 Woodcutters in your settlement. Increases the tank capacity for every type of rainwater by +50 (one time only).
Not available in: Coral Forest, Cursed Royal Woodlands, Scarlet Orchard, Royal Woodlands, Sealed Forest, The Marshlands, Tutorial
Frequent Patrols
Every Glade Event solved by making a decision marked as Loyalty lowers Hostility by ‑10. (the bonus is added retroactively)
Friendly Relations
Boosts Global Resolve by 1 for every 3 levels of standing with other settlements in trade routes. (the bonus is added retroactively)
Not available in: Tutorial
Fungal Guide
Ancient mushroom farming techniques are described within. Mushroom production increases by +1 every 25 times it's produced.
Not available in: Tutorial
Generous Gifts
Wealthy settlements attract wealthy settlers. Newcomers bring 40% more goods with them for every Hearth level gained.
Giant Vegetables
+2 to Vegetables production. Gain additional Vegetables every yield (from gathering, farming, or production).
Not available in: Citadel, Coral Forest, Scarlet Orchard, The Marshlands
Golden Marrow
Some fossils contain valuable surprises. Gain 2 Amber for every 20 Sea Marrow produced.
Not available in: Citadel, Coral Forest, The Marshlands
Grain Bags
Specialized grain farming techniques. Grain production increases by +1 every 25 times it's produced.
Traders will have 1 more perk or blueprint for sale.
Hidden Reward
Gain 1 Ancient Tablet for every 2 completed Glade Events. (the bonus is added retroactively)
Large Baskets
+50% to amount of goods produced in the Plantation.
Not available in: Tutorial
Leather Gloves
+2 to Reed production. Gain additional Reed every yield (from gathering, farming, or production).
Not available in: Cursed Royal Woodlands, Royal Woodlands, Sealed Forest, The Marshlands
Local Taxes
Villagers are willing to give you their very last piece of Amber just for a pint of decent ale. Gain 12 Amber for every 50 Ale produced.
Not available in: Tutorial
Meat Specialization
You've managed to enlist some excellent hunters. Meat production increases by +1 every 25 times it's produced.
Not available in: Tutorial
Metallurgic Proficiency
Increases the production speed of Copper Bars, Crystalized Dew, and all recipes that use metal ingots by +33%.
Moss Broccoli Seeds
Vegetables () can now be produced in the Greenhouse.
Not available in: Tutorial
Nets
+2 to Meat production. Gain additional Meat every yield (from gathering, farming, or production).
Not available in: Citadel, Coral Forest, Cursed Royal Woodlands, Scarlet Orchard, Royal Woodlands, Sealed Forest, The Marshlands
Obsidian Runestone
A complicated runic structure, designed to shield the hearth from corruption. The Ancient Hearth's resistance to corruption is increased by 400.
Not available in: Citadel
Oil Delivery Line
5 Oil per minute.
Not available in: Citadel, Coral Forest, Cursed Royal Woodlands, Scarlet Orchard, Royal Woodlands, Sealed Forest, The Marshlands
Prayer Book
Scouts work 10% faster on Glade Events for every firekeeper assigned to a Hearth.
Not available in: Tutorial
Prosperous Archaeology
The people are invigorated by every discovered cache. Every time you open or send 2 Abandoned Caches to the Citadel, you gain +1 to Global Resolve.
Rain Pumps
Brewery production is 50% quicker.
Not available in: Tutorial
Reinforced Axes
Woodcutting is a lot easier. Woodcutters' Camp production is 35% quicker.
Sahilda's Secret Cookbook
Top 10 tips on how to cook more efficiently - by Sahilda. Gain 10 Jerky for every 10 Pie produced.
Not available in: Tutorial
Salted Jerky
+5 to Jerky production. Gain additional Jerky every yield (from gathering, farming, or production).
Not available in: Citadel, Coral Forest, Cursed Royal Woodlands, Scarlet Orchard, Royal Woodlands, Sealed Forest, The Marshlands
Secure Trail
Royal Stormwalkers secured the trail to your settlement. Newcomers will arrive +25% quicker.
Sharp Sickles
+2 to Herbs production. Gain additional Herbs every yield (from gathering, farming, or production).
Not available in: Cursed Royal Woodlands, Royal Woodlands, Sealed Forest, Tutorial
Silent Looting
Your scouts have learned how to be cautious when looting abandoned caches. Every time you open or send an Abandoned Cache to the Citadel, Hostility is lowered by ‑15 points.
Small Press
A useful mill upgrade. Gain 3 Oil for every 10 Flour produced.
Spices
Herb and Root production is increased by +1 for every 75 Biscuits produced.
Steel Mattocks
Stone () can now be produced in the Clay Pit.
Not available in: Tutorial
Steel Pickaxes
+2 to Stone production. Gain additional Stone every yield (from gathering, farming, or production).
Not available in: Cursed Royal Woodlands, Royal Woodlands, Sealed Forest
Stormwalker Training
Your villagers learn how to travel the wilderness from the very best - the Royal Stormwalkers. All trade routes are faster by 40%.
Not available in: Tutorial
Tanning Racks
+2 to Leather production. Gain additional Leather every yield (from gathering, farming, or production).
Not available in: Tutorial
Tightened Belt
Travel cost on trade routes is reduced by -1. Doesn't apply to routes already in progress. This effect scales along with the quantity of goods exported.
Not available in: Tutorial
Trade Logs
Detailed notes on different traders and their wares. Gain 1 additional active trade route slot. Traders will arrive 25% quicker.
Trade Negotiations
Trade routes are worth 1 more Amber. Doesn't apply to routes already in progress. This effect scales along with the quantity of goods exported.
Not available in: Tutorial
Training Grounds
The settlement specializes in training gear production. Gain +1 to Lizard Resolve for every 70 Training Gear produced.
Travel Rations
With provisions, haulers don't have to return to the Hearth as often. Increases time between breaks for haulers by +50%.
Not available in: Citadel
Value Added Tax
Specializing in a particular branch of commerce can bring a lot of profit. Packs of trade goods are worth 25% more when sold through trade routes or directly to traders.
Vineyard Town
The settlement specializes in wine production. Gain +1 to Beaver Resolve for every 70 Wine produced.
Well-Rested Workers
Just. The. Right. Amount. Villagers with the leisure need fulfilled have a +25% chance of doubling their yields.
Not available in: Tutorial
Woodcutter's Song
It's off to work we go. For every 20 felled trees, Global Resolve is increased by 3 for 120 seconds.
Zhorg's Secret Ingredient
A mysterious ingredient discovered by the famous chef and businessman Zhorg. Gain 10 Skewers for every 10 Pickled Goods produced.
Legendary
Alarm Bells
The Brass Order's newest invention - an intricate system of sensors that can detect Corruption before it spreads too much. Workers have a +25% higher chance of producing double yields when the Hearth's Expected Corruption Rate is 150% or higher.
Ancient Pact
The cost of knowledge can be very high. You can see the content of undiscovered glades, but discovering Dangerous or Forbidden Glades kills 1 villager.
Not available in: Scarlet Orchard
Back to Nature
An old, forbidden ritual. Increases yields by 100% in all buildings that use fertile soil. You will lose all stored food (cooked and raw) upon choosing this cornerstone.
Not available in: Tutorial
Baptism of Fire
Every 3 burnt Blightrot Cysts lowers Hostility by ‑10. While the Hearth is corrupted, you’re unable to sacrifice resources.
Blight Filter
A crystalline filter designed to mitigate the negative environmental impact of infused rainwater. Blightrot Cysts appear 50% slower when using rain engines, but Reputation from Resolve is generated 90% slower for the next 2 Reputation Points.
Not available in: Coral Forest, Cursed Royal Woodlands, Scarlet Orchard, Royal Woodlands, Sealed Forest, The Marshlands, Tutorial
Bone Tools
Gain 3 Tools every time a villager leaves or dies.
Calming the Forest
One who lives in harmony with himself lives in harmony with all. Every Glade Event solved by making a decision marked as Empathy lowers Hostility by ‑40. (the bonus is added retroactively)
Calming Water
Rainwater seems to soothe the forest. Hostility is reduced by ‑10 points every time you use 150 units of water in Rain Engines.
Cheap Construction
All buildings cost 40% less, but every newly discovered resource node has -5 fewer charges.
Not available in: Tutorial
Cooking Steam
If you leave rainwater for a while, it will begin to release a pleasant and warm vapor. Food production speed is increased by +10% for every 50 units of drizzle water stored.
Copper Extractor
Machinery specialized in extracting copper from petrified trees. Gain 1 Copper Ore for every 5 Wood produced. All Crystalized Dew production is reduced by 1 (whether from gathering, farming, or production).
Counterfeit Amber
Apparently, there is a technique for extracting crystals similar to Amber from rainwater. Gain 10 Amber every time you use 50 units of water in Rain Engines. Blightrot Cysts grow 25% quicker when using Rain Engines.
Deserted Caravans
Global production speed is 33% faster, but traders will arrive 50% slower.
Not available in: Tutorial
Dual Carriage System
Two rainpunk hauling carts will be assigned to the Main Warehouse to help transport resources between buildings.
Not available in: Citadel
Economic Migration
Rumor has it that your settlement is one of the wealthiest in the realm. Newcomers will arrive 15% quicker and bring 10% more goods for every 1 level of standing you have with other settlements on trade routes. (the bonus is added retroactively)
Not available in: Tutorial
Egg Delivery Line
15 Eggs per minute.
Not available in: Citadel, Coral Forest, Cursed Royal Woodlands, Scarlet Orchard, Royal Woodlands, Sealed Forest, The Marshlands
Exploration Expedition
You took some of the best explorers from the Smoldering City with you. Global Resolve is boosted by +5 for 180 seconds every time a new glade is discovered, but woodcutting is 33% slower until you open at least 2 glades.
Family Gratitude
Relatives of your villagers send gifts for treating their family members well. Get 40 Waterskins for every full Reputation Point obtained through high Resolve.
Not available in: Tutorial
Farsight
Scouting ahead makes it easier to prepare for the worst. Discovering a small glade increases the working speed of scouts investigating Dangerous or Forbidden Glade Events by 50% for 180 seconds.
Fiber Delivery Line
15 Plant Fiber per minute.
Not available in: Citadel, Coral Forest, Cursed Royal Woodlands, Scarlet Orchard, Royal Woodlands, Sealed Forest, The Marshlands
Firekeeper's Prayer
Glade event work speed increased by 30%. Resources you sacrifice in the Ancient Hearth burn 25% quicker.
Firelink Ritual
There is nothing the forest hates more than fire. Every villager with their need for religion fulfilled decreases the forest’s Hostility by 5.
Not available in: Tutorial
Forge Trip Hammer
Powerful and precise machinery. Parts () can be produced in the Smithy.
Free Samples
Gain 1 Parts every time you sell goods worth 25 Amber.
Frequent Caravans
The Crown is very forgiving - as long as the goods keep flowing. Impatience grows 30% slower for 180 seconds every time you finish a trade route.
Not available in: Tutorial
From the Ashes
An odd talisman made from the talons of a phoenix. Gain 2 Wildfire Essence for every 2 completed Dangerous or Forbidden Glade Events. (except cloned events spawned by fishmen caves and blood flowers)
Not available in: Tutorial
Generous Rations
Global Resolve is increased by 5, but the chance of villagers consuming twice the amount of food during a break is increased by +50%.
Not available in: Tutorial
Hauling Cart
An automated rainpunk cart will be assigned to every warehouse in the settlement to help transport resources between buildings.
Not available in: Citadel
Hidden from the Queen
The crown doesn't need to know everything. There is no Impatience penalty when villagers leave or die, but Impatience will grow 600% faster, starting from Drizzle year 9.
Not available in: Tutorial
Hunter-Gatherers
All camp production is increased by 100%, but all buildings that use fertile soil have their yields decreased by 50%. Bonus does not affect the Woodcutters' Camp.
Improvised Tools
Woodcutters are tasked with creating makeshift tools. Discovering a glade during the Storm grants 10 Tools.
Lost Supplies
An unusual amount of supplies can be found in some glades. Gain 40 Meat and 40 Grain for each completed Dangerous or Forbidden Glade Event. (except cloned events spawned by fishmen caves and blood flowers)
Lumber Tax
Gain 1 Amber for every 50 Wood produced.
Market Shift Plan
Big strategic changes always come with an adjustment period. Every neighboring town offers +2 more trade routes, but no trader will arrive in your settlement until you complete at least 5 trade routes. Traders currently staying in the settlement will leave immediately.
Not available in: Tutorial
Master Blueprint
A collection of architectural drafts from a very early period in the Citadel's history. Unlocks all camp blueprints and upgrades all small camps to their advanced versions, but gathering speed is decreased by 50% until you use up at least 300 resource node charges.
Mist Piercers
You are allowed to use the legendary Mist Piercers. With such a rare gift at your disposal, the Queen's expectations are high. The content of glades will be revealed, but each discovered glade increases the Queen’s Impatience by 0.5.
Not available in: Scarlet Orchard, Tutorial
Mushroom Seedlings
All farms can plant mushrooms () on farm fields during drizzle season.
Not available in: Tutorial
No Quality Control
Gain +2 to wood production. After each storm, all stored wood is removed, and you get 50 Insects in return.
Not available in: Tutorial
Old Fedora Hat
An old inscription on the bottom of the hat says: "Fortune and glory". Increases the chance of bringing back twice as much from Glade Events by 50%.
Over-Diligent Woodworkers
Some woodworkers just can't stop working. Gain 3 Barrels for every 10 Planks produced.
Not available in: Tutorial
Overexploitation
Newly discovered resource nodes have more charges (+15 charges to small deposits, +40 charges to large deposits), but you'll gain +30 Hostility upon picking this cornerstone.
Protected Trade
The forest recedes, as heavily guarded trade caravans pour into the settlement. Hostility is reduced by ‑10 points every time you sell goods worth 30 Amber.
Queen's Gift
A mysterious Amber orb with a magical flame trapped within. Increases the Ancient Hearth's resistance by 250 for every 2 woodcutters in your settlement.
Rebellious Spirit
The people are feeling oddly rebellious. Gain +1 Global Resolve for every 2 Impatience Points. Every time a villager leaves or dies, Impatience is increased by an additional 0.2 points.
Reckless Plunder
Scouts are so focused on looting that they unintentionally damage the environment. Increases the chance of bringing back twice as many resources from Abandoned Caches by 100%, but newly discovered resource nodes have fewer charges (-5 charges to small deposits, -15 charges to large deposits).
Rich Glades
Newly discovered resource nodes have more charges: +5 for small deposits, and +15 for large deposits.
Rooty Ground
Strange roots spread across the land. Wood production is increased by +1, but harvesting and planting are 25% slower.
Royal Guard Training
The Crown sends two Royal Guards to your village. Instead of simply brawling, villagers will now train under them. Fulfilling the need for brawling grants an additional +5 to Resolve, but attacking a trader will result in you getting 2 extra Impatience Points.
Safe Haven
Hostility is reduced by 40 for every Hearth upgraded to: Neighborhood (Level 2) (or higher).
Secure Perimeter
Securing the deadliest corners of the forest will make it a lot less terrifying. Every discovered Forbidden Glade lowers the Hostility gained from Dangerous and Forbidden Glades by 6, and from small glades by 3. (the bonus is added retroactively)
Small Distillery
The fresh resin still glows softly with the rain's essence. Gain 4 Crystalized Dew for every 20 Resin produced.
Not available in: Citadel, Coral Forest, Cursed Royal Woodlands, Scarlet Orchard, Sealed Forest, The Marshlands
Smuggler's Visit
A shady character appears in your settlement. You can choose one blueprint from all unlocked blueprints.
Not available in: Tutorial
Stormwalker Tax
A joint venture with the Stormwalker Guild can be very profitable. You gain 15 Amber every time you accept a newcomer group from the Citadel, but you’ll lose all stored Amber upon choosing this cornerstone.
Survivor Bonding
The people in your settlement have survived many hardships, bringing them closer together (+10% villager speed, 1 Global Resolve).
Trade Hub
The settlement is known as a trading hub in the region. Gain 1 Reputation Point every time you sell goods worth 60 Amber, while slowing the Reputation gained from Resolve by 75%.
Urban Planning
For every 10 completed trade routes, all houses will have room for one more person.
Not available in: Tutorial
Villagers have a +10% higher chance of producing double yields, but consumption control is disabled.
Not available in: Tutorial
Woodcutter's Prayer
If you want to take, you first must give. +1 to Wood production. Lose all stored fuel upon picking this cornerstone.
Not available in: Tutorial
Work Safety Guide
A standardized set of rules. Every villager with their need for education fulfilled increases global production speed by 5%.
Not available in: Tutorial
All workers have a +10% higher chance of producing double yields, but they also have a +20% higher chance of consuming twice as much food during a break.
Not available in: Tutorial
Stormforged
Alarm Bells (Stormforged)
The Brass Order's newest invention - an intricate system of sensors that can detect Corruption before it spreads too much. Workers have a +33% higher chance of producing double yields when the Hearth's Expected Corruption Rate is 100% or higher.
Firelink Ritual (Stormforged)
There is nothing the forest hates more than fire. Every villager with their need for religion fulfilled decreases the forest’s Hostility by 10.
Flame Amulets (Stormforged)
An artifact infused with the power of the Holy Flame. Hostility from woodcutters is decreased by 24. Woodcutters have a +20% chance of producing twice the normal yield.
It was not you who removed this fragment, weakening the ancient seal - but you would still be executed on the spot if someone was to find it in your possession. Every Glade Event solved by making a decision marked as Corruption increases the chance of workers producing double yields by +5%. (the bonus is added retroactively)
Force of Nature (Stormforged)
The forest and the everlasting rain are connected somehow. Gain +5 to storm water production for every 2 Woodcutters in your settlement. Increases the tank capacity for every type of rainwater by +100 (one time only).
Generous Gifts (Stormforged)
Wealthy settlements attract wealthy settlers. Newcomers bring 75% more goods with them for every Hearth level gained.
Metallurgic Proficiency (Stormforged)
Increases the production speed of Copper Bars, Crystalized Dew, and all recipes that use metal ingots by 66%.+1 to copper bar and crystalized dew production.
Old Fedora Hat (Stormforged)
An old inscription on the bottom of the hat says: "Fortune and glory". Increases the chance of bringing back twice as much from Glade Events by 75%.
Secure Trail (Stormforged)
Royal Stormwalkers secured the trail to your settlement. Newcomers will arrive +33% quicker and bring 25% more goods with them.
Stormwalker Training (Stormforged)
Your villagers learn how to travel the wilderness from the very best - the Royal Stormwalkers. Trade route caravans travel faster by 40%. Traders will arrive 33% quicker.
Summoned Smuggler (Stormforged)
Somehow, the priestess knows the smuggler... and can summon him for a price. You can choose two blueprints from all unlocked blueprints.
Survivor Bonding (Stormforged)
The people in your settlement have survived many hardships, bringing them closer together (+25% villager speed, 3 Global Resolve).
Tightened Belt (Stormforged)
Travel cost on trade routes is reduced by -3. Doesn't apply to routes already in progress. This effect scales along with the quantity of goods exported.
Trade Logs (Stormforged)
Detailed notes on different traders and their wares. Gain 2 additional active trade route slots. Traders will arrive +33% quicker and have +1 more cornerstones on sale.
Trade Negotiations (Stormforged)
Trade routes are worth 3 more Amber. Doesn't apply to routes already in progress. This effect scales along with the quantity of goods exported.