Epic

Advanced Herbalism

+50% to amount of goods produced in the Herb Garden.

Ale Delivery Line

5 Ale per minute.
Not available in: Citadel, Coral Forest, Cursed Royal Woodlands, Scarlet Orchard, Royal Woodlands, Sealed Forest, The Marshlands

Ancient Artifact

A strange device left behind by the Great Civilization. When soaked in rainwater, it radiates warm light and brings encouragement to those around it. (+3 to Global Resolve)
Not available in: Citadel, Coral Forest, Cursed Royal Woodlands, Scarlet Orchard, Royal Woodlands, Sealed Forest, The Marshlands

Barrel Delivery Line

5 Barrels per minute.
Not available in: Citadel, Coral Forest, Cursed Royal Woodlands, Scarlet Orchard, Royal Woodlands, Sealed Forest, The Marshlands

Bed and Breakfast

This time, it's the guild who’s going to pay you, not the other way around. Gain 10 Amber every time a trader arrives.

Biscuit Diet

A farmer's favorite food. Farmers have a +75% chance of producing double yields when under the effect of biscuits.

Blood Price Contract

A shady, but lucrative deal. Gain 10 Amber every time a villager dies or leaves.
Not available in: Tutorial

Bread Peels

Bakery production is 50% quicker.

Cannibalism

Gain 30 Meat every time a villager dies or leaves.

Carpenter's Tools

Building materials are the foundation of every settlement. Production is 50% quicker in the building: Crude Workstation.
Not available in: Citadel, Coral Forest, Cursed Royal Woodlands, Scarlet Orchard, Royal Woodlands, Sealed Forest, The Marshlands

Clay Delivery Line

3 Clay per minute.

Crowded Caravan

Each newcomer group has 2 additional villagers.

Deep Pockets

Receive 10 Amber for every 5 completed trade routes.
Not available in: Tutorial

Driving Water

Water is not only used to power engines. Woodcutting speed will increase by +10% for every 150 units of water used in Rain Engines.

Dye Extractor

Gain 5 Pigment for every 10 Insects produced.
Not available in: Scarlet Orchard, Tutorial

Efficient Brewing

+50% to amount of goods produced in the Brewery.
Not available in: Citadel, Coral Forest, Cursed Royal Woodlands, Scarlet Orchard, Royal Woodlands, Sealed Forest, The Marshlands

Exploration Contract

The Royal Academy wants a detailed map of the region, and will supply anyone willing to help. Gain 20 Reed and 20 Clay for each discovered glade.

Export Specialization

Gain +1 to production yields for all packs of goods.

Farming Tools

+50% to amount of goods produced in the Small Farm.

Farming Tools

+50% to amount of goods produced in the Small Farm.
Not available in: Citadel, Coral Forest, Cursed Royal Woodlands, Scarlet Orchard, Royal Woodlands, Sealed Forest, The Marshlands

Fiber Delivery Line

3 Plant Fiber per minute.

Fiery Wrath

Resources you sacrifice in the Ancient Hearth burn 5% longer for every Impatience Point you have.

Filling Dish

Porridge production increases by +1 for every 150 units of drizzle water produced.

Firekeeper's Armor

Allows firekeepers to combat corruption more efficiently. Every burned cyst removes an additional 50 corruption.

Flame Amulets

An artifact infused with the power of the Holy Flame. Hostility from woodcutters is decreased by 12.

Force of Nature

The forest and the everlasting rain are connected somehow. Gain +3 to storm water production for every 2 Woodcutters in your settlement. Increases the tank capacity for every type of rainwater by +50 (one time only).
Not available in: Coral Forest, Cursed Royal Woodlands, Scarlet Orchard, Royal Woodlands, Sealed Forest, The Marshlands, Tutorial

Frequent Patrols

Every Glade Event solved by making a decision marked as Loyalty lowers Hostility by ‑10. (the bonus is added retroactively)

Friendly Relations

Boosts Global Resolve by 1 for every 3 levels of standing with other settlements in trade routes. (the bonus is added retroactively)
Not available in: Tutorial

Fungal Guide

Ancient mushroom farming techniques are described within. Mushroom production increases by +1 every 25 times it's produced.
Not available in: Tutorial

Generous Gifts

Wealthy settlements attract wealthy settlers. Newcomers bring 40% more goods with them for every Hearth level gained.

Giant Vegetables

+2 to Vegetables production. Gain additional Vegetables every yield (from gathering, farming, or production).
Not available in: Citadel, Coral Forest, Scarlet Orchard, The Marshlands

Golden Marrow

Some fossils contain valuable surprises. Gain 2 Amber for every 20 Sea Marrow produced.
Not available in: Citadel, Coral Forest, The Marshlands

Grain Bags

Specialized grain farming techniques. Grain production increases by +1 every 25 times it's produced.

Grain Delivery Line

3 Grain per minute.

Guild Catalogue

Traders will have 1 more perk or blueprint for sale.

Hidden Reward

Gain 1 Ancient Tablet for every 2 completed Glade Events. (the bonus is added retroactively)

Industrialized Agriculture

+50% to amount of goods produced in the Forester's Hut.
Not available in: Tutorial

Large Baskets

+50% to amount of goods produced in the Plantation.
Not available in: Tutorial

Leather Gloves

+2 to Reed production. Gain additional Reed every yield (from gathering, farming, or production).
Not available in: Cursed Royal Woodlands, Royal Woodlands, Sealed Forest, The Marshlands

Leftover Crops

Gain 2 Pack of Provisions for every 10 Herbs produced.

Local Taxes

Villagers are willing to give you their very last piece of Amber just for a pint of decent ale. Gain 12 Amber for every 50 Ale produced.
Not available in: Tutorial

Lost in the Wilds

Gain one villager every time you discover a new glade.

Meat Specialization

You've managed to enlist some excellent hunters. Meat production increases by +1 every 25 times it's produced.
Not available in: Tutorial

Metallurgic Proficiency

Increases the production speed of Copper Bars, Crystalized Dew, and all recipes that use metal ingots by +33%.

Moldy Grain Seeds

A new type of grain. Gain 3 Mushrooms for every 10 Grain produced.

Moss Broccoli Seeds

Vegetables () can now be produced in the Greenhouse.
Not available in: Tutorial

Nets

+2 to Meat production. Gain additional Meat every yield (from gathering, farming, or production).
Not available in: Citadel, Coral Forest, Cursed Royal Woodlands, Scarlet Orchard, Royal Woodlands, Sealed Forest, The Marshlands

Obsidian Runestone

A complicated runic structure, designed to shield the hearth from corruption. The Ancient Hearth's resistance to corruption is increased by 400.
Not available in: Citadel

Oil Delivery Line

5 Oil per minute.
Not available in: Citadel, Coral Forest, Cursed Royal Woodlands, Scarlet Orchard, Royal Woodlands, Sealed Forest, The Marshlands

Peasant Supplies

Receive 3 Pack of Provisions for every new villager.

Prayer Book

Scouts work 10% faster on Glade Events for every firekeeper assigned to a Hearth.
Not available in: Tutorial

Prosperous Archaeology

The people are invigorated by every discovered cache. Every time you open or send 2 Abandoned Caches to the Citadel, you gain +1 to Global Resolve.

Rain Pumps

Brewery production is 50% quicker.
Not available in: Tutorial

Reinforced Axes

Woodcutting is a lot easier. Woodcutters' Camp production is 35% quicker.

Root Delivery Line

3 Roots per minute.

Sahilda's Secret Cookbook

Top 10 tips on how to cook more efficiently - by Sahilda. Gain 10 Jerky for every 10 Pie produced.
Not available in: Tutorial

Salted Jerky

+5 to Jerky production. Gain additional Jerky every yield (from gathering, farming, or production).
Not available in: Citadel, Coral Forest, Cursed Royal Woodlands, Scarlet Orchard, Royal Woodlands, Sealed Forest, The Marshlands

Secure Trail

Royal Stormwalkers secured the trail to your settlement. Newcomers will arrive +25% quicker.

Sharp Sickles

+2 to Herbs production. Gain additional Herbs every yield (from gathering, farming, or production).
Not available in: Cursed Royal Woodlands, Royal Woodlands, Sealed Forest, Tutorial

Silent Looting

Your scouts have learned how to be cautious when looting abandoned caches. Every time you open or send an Abandoned Cache to the Citadel, Hostility is lowered by ‑15 points.

Small Press

A useful mill upgrade. Gain 3 Oil for every 10 Flour produced.

Spices

Herb and Root production is increased by +1 for every 75 Biscuits produced.

Steel Mattocks

Stone () can now be produced in the Clay Pit.
Not available in: Tutorial

Steel Pickaxes

+2 to Stone production. Gain additional Stone every yield (from gathering, farming, or production).
Not available in: Cursed Royal Woodlands, Royal Woodlands, Sealed Forest

Stormwalker Training

Your villagers learn how to travel the wilderness from the very best - the Royal Stormwalkers. All trade routes are faster by 40%.
Not available in: Tutorial

Surprise Child

Gain 1 Lizard for every 25 Eggs produced.

Tanning Racks

+2 to Leather production. Gain additional Leather every yield (from gathering, farming, or production).
Not available in: Tutorial

Tightened Belt

Travel cost on trade routes is reduced by -1. Doesn't apply to routes already in progress. This effect scales along with the quantity of goods exported.
Not available in: Tutorial

Trade Logs

Detailed notes on different traders and their wares. Gain 1 additional active trade route slot. Traders will arrive 25% quicker.

Trade Negotiations

Trade routes are worth 1 more Amber. Doesn't apply to routes already in progress. This effect scales along with the quantity of goods exported.
Not available in: Tutorial

Training Grounds

The settlement specializes in training gear production. Gain +1 to Lizard Resolve for every 70 Training Gear produced.

Travel Rations

With provisions, haulers don't have to return to the Hearth as often. Increases time between breaks for haulers by +50%.
Not available in: Citadel

Value Added Tax

Specializing in a particular branch of commerce can bring a lot of profit. Packs of trade goods are worth 25% more when sold through trade routes or directly to traders.

Vineyard Town

The settlement specializes in wine production. Gain +1 to Beaver Resolve for every 70 Wine produced.

Well-Rested Workers

Just. The. Right. Amount. Villagers with the leisure need fulfilled have a +25% chance of doubling their yields.
Not available in: Tutorial

Woodcutter's Song

It's off to work we go. For every 20 felled trees, Global Resolve is increased by 3 for 120 seconds.

Zhorg's Secret Ingredient

A mysterious ingredient discovered by the famous chef and businessman Zhorg. Gain 10 Skewers for every 10 Pickled Goods produced.

Legendary

Alarm Bells

The Brass Order's newest invention - an intricate system of sensors that can detect Corruption before it spreads too much. Workers have a +25% higher chance of producing double yields when the Hearth's Expected Corruption Rate is 150% or higher.

Ancient Pact

The cost of knowledge can be very high. You can see the content of undiscovered glades, but discovering Dangerous or Forbidden Glades kills 1 villager.
Not available in: Scarlet Orchard

Back to Nature

An old, forbidden ritual. Increases yields by 100% in all buildings that use fertile soil. You will lose all stored food (cooked and raw) upon choosing this cornerstone.
Not available in: Tutorial

Baptism of Fire

Every 3 burnt Blightrot Cysts lowers Hostility by ‑10. While the Hearth is corrupted, you’re unable to sacrifice resources.

Blight Filter

A crystalline filter designed to mitigate the negative environmental impact of infused rainwater. Blightrot Cysts appear 50% slower when using rain engines, but Reputation from Resolve is generated 90% slower for the next 2 Reputation Points.
Not available in: Coral Forest, Cursed Royal Woodlands, Scarlet Orchard, Royal Woodlands, Sealed Forest, The Marshlands, Tutorial

Bone Tools

Gain 3 Tools every time a villager leaves or dies.

Burnt to a Crisp

Gain 20 Coal for every 3 burned Blightrot Cysts.

Calming the Forest

One who lives in harmony with himself lives in harmony with all. Every Glade Event solved by making a decision marked as Empathy lowers Hostility by ‑40. (the bonus is added retroactively)

Calming Water

Rainwater seems to soothe the forest. Hostility is reduced by ‑10 points every time you use 150 units of water in Rain Engines.

Cheap Construction

All buildings cost 40% less, but every newly discovered resource node has -5 fewer charges.
Not available in: Tutorial

Cooking Steam

If you leave rainwater for a while, it will begin to release a pleasant and warm vapor. Food production speed is increased by +10% for every 50 units of drizzle water stored.

Copper Extractor

Machinery specialized in extracting copper from petrified trees. Gain 1 Copper Ore for every 5 Wood produced. All Crystalized Dew production is reduced by 1 (whether from gathering, farming, or production).

Counterfeit Amber

Apparently, there is a technique for extracting crystals similar to Amber from rainwater. Gain 10 Amber every time you use 50 units of water in Rain Engines. Blightrot Cysts grow 25% quicker when using Rain Engines.

Crowded Houses

All houses have room for 1 more villager.

Deserted Caravans

Global production speed is 33% faster, but traders will arrive 50% slower.
Not available in: Tutorial

Dual Carriage System

Two rainpunk hauling carts will be assigned to the Main Warehouse to help transport resources between buildings.
Not available in: Citadel

Economic Migration

Rumor has it that your settlement is one of the wealthiest in the realm. Newcomers will arrive 15% quicker and bring 10% more goods for every 1 level of standing you have with other settlements on trade routes. (the bonus is added retroactively)
Not available in: Tutorial

Egg Delivery Line

15 Eggs per minute.
Not available in: Citadel, Coral Forest, Cursed Royal Woodlands, Scarlet Orchard, Royal Woodlands, Sealed Forest, The Marshlands

Exploration Expedition

You took some of the best explorers from the Smoldering City with you. Global Resolve is boosted by +5 for 180 seconds every time a new glade is discovered, but woodcutting is 33% slower until you open at least 2 glades.

Family Gratitude

Relatives of your villagers send gifts for treating their family members well. Get 40 Waterskins for every full Reputation Point obtained through high Resolve.
Not available in: Tutorial

Farsight

Scouting ahead makes it easier to prepare for the worst. Discovering a small glade increases the working speed of scouts investigating Dangerous or Forbidden Glade Events by 50% for 180 seconds.

Fiber Delivery Line

15 Plant Fiber per minute.
Not available in: Citadel, Coral Forest, Cursed Royal Woodlands, Scarlet Orchard, Royal Woodlands, Sealed Forest, The Marshlands

Firekeeper's Prayer

Glade event work speed increased by 30%. Resources you sacrifice in the Ancient Hearth burn 25% quicker.

Firelink Ritual

There is nothing the forest hates more than fire. Every villager with their need for religion fulfilled decreases the forest’s Hostility by 5.
Not available in: Tutorial

Forge Trip Hammer

Powerful and precise machinery. Parts () can be produced in the Smithy.

Free Samples

Gain 1 Parts every time you sell goods worth 25 Amber.

Frequent Caravans

The Crown is very forgiving - as long as the goods keep flowing. Impatience grows 30% slower for 180 seconds every time you finish a trade route.
Not available in: Tutorial

From the Ashes

An odd talisman made from the talons of a phoenix. Gain 2 Wildfire Essence for every 2 completed Dangerous or Forbidden Glade Events. (except cloned events spawned by fishmen caves and blood flowers)
Not available in: Tutorial

Generous Rations

Global Resolve is increased by 5, but the chance of villagers consuming twice the amount of food during a break is increased by +50%.
Not available in: Tutorial

Hauling Cart

An automated rainpunk cart will be assigned to every warehouse in the settlement to help transport resources between buildings.
Not available in: Citadel

Hidden from the Queen

The crown doesn't need to know everything. There is no Impatience penalty when villagers leave or die, but Impatience will grow 600% faster, starting from Drizzle year 9.
Not available in: Tutorial

Hunter-Gatherers

All camp production is increased by 100%, but all buildings that use fertile soil have their yields decreased by 50%. Bonus does not affect the Woodcutters' Camp.

Improvised Tools

Woodcutters are tasked with creating makeshift tools. Discovering a glade during the Storm grants 10 Tools.

Lost Supplies

An unusual amount of supplies can be found in some glades. Gain 40 Meat and 40 Grain for each completed Dangerous or Forbidden Glade Event. (except cloned events spawned by fishmen caves and blood flowers)

Lumber Tax

Gain 1 Amber for every 50 Wood produced.

Market Shift Plan

Big strategic changes always come with an adjustment period. Every neighboring town offers +2 more trade routes, but no trader will arrive in your settlement until you complete at least 5 trade routes. Traders currently staying in the settlement will leave immediately.
Not available in: Tutorial

Master Blueprint

A collection of architectural drafts from a very early period in the Citadel's history. Unlocks all camp blueprints and upgrades all small camps to their advanced versions, but gathering speed is decreased by 50% until you use up at least 300 resource node charges.

Mist Piercers

You are allowed to use the legendary Mist Piercers. With such a rare gift at your disposal, the Queen's expectations are high. The content of glades will be revealed, but each discovered glade increases the Queen’s Impatience by 0.5.
Not available in: Scarlet Orchard, Tutorial

Mushroom Seedlings

All farms can plant mushrooms () on farm fields during drizzle season.
Not available in: Tutorial

No Quality Control

Gain +2 to wood production. After each storm, all stored wood is removed, and you get 50 Insects in return.
Not available in: Tutorial

Old Fedora Hat

An old inscription on the bottom of the hat says: "Fortune and glory". Increases the chance of bringing back twice as much from Glade Events by 50%.

Over-Diligent Woodworkers

Some woodworkers just can't stop working. Gain 3 Barrels for every 10 Planks produced.
Not available in: Tutorial

Overexploitation

Newly discovered resource nodes have more charges (+15 charges to small deposits, +40 charges to large deposits), but you'll gain +30 Hostility upon picking this cornerstone.

Prosperous Settlement

Gain +1 to Global Resolve every time you sell goods worth 50 Amber.

Protected Trade

The forest recedes, as heavily guarded trade caravans pour into the settlement. Hostility is reduced by ‑10 points every time you sell goods worth 30 Amber.

Queen's Gift

A mysterious Amber orb with a magical flame trapped within. Increases the Ancient Hearth's resistance by 250 for every 2 woodcutters in your settlement.

Rebellious Spirit

The people are feeling oddly rebellious. Gain +1 Global Resolve for every 2 Impatience Points. Every time a villager leaves or dies, Impatience is increased by an additional 0.2 points.

Reckless Plunder

Scouts are so focused on looting that they unintentionally damage the environment. Increases the chance of bringing back twice as many resources from Abandoned Caches by 100%, but newly discovered resource nodes have fewer charges (-5 charges to small deposits, -15 charges to large deposits).

Rich Glades

Newly discovered resource nodes have more charges: +5 for small deposits, and +15 for large deposits.

Rooty Ground

Strange roots spread across the land. Wood production is increased by +1, but harvesting and planting are 25% slower.

Royal Guard Training

The Crown sends two Royal Guards to your village. Instead of simply brawling, villagers will now train under them. Fulfilling the need for brawling grants an additional +5 to Resolve, but attacking a trader will result in you getting 2 extra Impatience Points.

Safe Haven

Hostility is reduced by 40 for every Hearth upgraded to: Neighborhood (Level 2) (or higher).

Secure Perimeter

Securing the deadliest corners of the forest will make it a lot less terrifying. Every discovered Forbidden Glade lowers the Hostility gained from Dangerous and Forbidden Glades by 6, and from small glades by 3. (the bonus is added retroactively)

Small Distillery

The fresh resin still glows softly with the rain's essence. Gain 4 Crystalized Dew for every 20 Resin produced.
Not available in: Citadel, Coral Forest, Cursed Royal Woodlands, Scarlet Orchard, Sealed Forest, The Marshlands

Smuggler's Visit

A shady character appears in your settlement. You can choose one blueprint from all unlocked blueprints.
Not available in: Tutorial

Stormwalker Tax

A joint venture with the Stormwalker Guild can be very profitable. You gain 15 Amber every time you accept a newcomer group from the Citadel, but you’ll lose all stored Amber upon choosing this cornerstone.

Survivor Bonding

The people in your settlement have survived many hardships, bringing them closer together (+10% villager speed, 1 Global Resolve).

Trade Hub

The settlement is known as a trading hub in the region. Gain 1 Reputation Point every time you sell goods worth 60 Amber, while slowing the Reputation gained from Resolve by 75%.

Urban Planning

For every 10 completed trade routes, all houses will have room for one more person.
Not available in: Tutorial

Without Restrictions

Villagers have a +10% higher chance of producing double yields, but consumption control is disabled.
Not available in: Tutorial

Woodcutter's Prayer

If you want to take, you first must give. +1 to Wood production. Lose all stored fuel upon picking this cornerstone.
Not available in: Tutorial

Woodpecker Technique

Gain 2 Insects every time woodcutters cut down a tree during the Storm.

Work Safety Guide

A standardized set of rules. Every villager with their need for education fulfilled increases global production speed by 5%.
Not available in: Tutorial

Worker's Rations

All workers have a +10% higher chance of producing double yields, but they also have a +20% higher chance of consuming twice as much food during a break.
Not available in: Tutorial

Stormforged

Advanced Fuel (Stormforged)

All fuel recipes are +50% faster and produce +33% more goods.
Replaces: Advanced Fuel

Alarm Bells (Stormforged)

The Brass Order's newest invention - an intricate system of sensors that can detect Corruption before it spreads too much. Workers have a +33% higher chance of producing double yields when the Hearth's Expected Corruption Rate is 100% or higher.
Replaces: Alarm Bells

Ancient Pact (Stormforged)

You can see the content of undiscovered glades.
Replaces: Ancient Pact

Back to Nature (Stormforged)

An old, forbidden ritual. Gain +150% more yield in all buildings that use fertile soil.
Replaces: Back to Nature

Blood Price Contract (Stormforged)

A shady, but lucrative deal. Gain 20 Amber and 1 Ancient Tablet every time a villager dies or leaves.
Replaces: Blood Price Contract

Bone Tools (Stormforged)

Gain 6 Tools every time a villager leaves or dies.
Replaces: Bone Tools

Cannibalism (Stormforged)

Gain 30 Meat and 20 Jerky every time a villager dies or leaves.
Replaces: Cannibalism

Cheap Construction (Stormforged)

All buildings cost 50% less.
Replaces: Cheap Construction

Crowded Caravan (Stormforged)

Each newcomer group has 3 additional villagers. New villagers bring 50% more goods with them.
Replaces: Crowded Caravan

Crowded Houses (Stormforged)

All houses have room for 1 more villagers, and break time for villagers is 50% shorter.
Replaces: Crowded Houses

Export Contract (Stormforged)

Increases the production yield of packs of goods by +100%. Gain 2 additional active trade route slots.
Replaces: Export Contract

Export Specialization (Stormforged)

Gain +2 to production yields for all packs of goods. All packs of goods are produced 50% faster.
Replaces: Export Specialization

Firekeeper's Prayer (Stormforged)

Glade event work speed increased by 30%. Resources you sacrifice in the Ancient Hearth burn for 30% longer.
Replaces: Firekeeper's Prayer

Firelink Ritual (Stormforged)

There is nothing the forest hates more than fire. Every villager with their need for religion fulfilled decreases the forest’s Hostility by 10.
Replaces: Firelink Ritual

Flame Amulets (Stormforged)

An artifact infused with the power of the Holy Flame. Hostility from woodcutters is decreased by 24. Woodcutters have a +20% chance of producing twice the normal yield.
Replaces: Flame Amulets

Forbidden Seal Shard (Stormforged)

It was not you who removed this fragment, weakening the ancient seal - but you would still be executed on the spot if someone was to find it in your possession. Every Glade Event solved by making a decision marked as Corruption increases the chance of workers producing double yields by +5%. (the bonus is added retroactively)

Force of Nature (Stormforged)

The forest and the everlasting rain are connected somehow. Gain +5 to storm water production for every 2 Woodcutters in your settlement. Increases the tank capacity for every type of rainwater by +100 (one time only).
Replaces: Force of Nature

Forge Trip Hammer (Stormforged)

Powerful and precise machinery. Parts () can be produced in the Smithy and +100% to amount of goods produced in the Smithy.
Replaces: Forge Trip Hammer

Forsaken Seal (Stormforged)

An artifact of the Forsaken Gods. Gain one cornerstone reroll charge at the beginning of each storm.

Generous Gifts (Stormforged)

Wealthy settlements attract wealthy settlers. Newcomers bring 75% more goods with them for every Hearth level gained.
Replaces: Generous Gifts

Generous Rations (Stormforged)

Global Resolve is increased by 5, and villagers have a +10% chance of not consuming food during a break.
Replaces: Generous Rations

Hidden from the Queen (Stormforged)

The crown doesn't need to know everything. Impatience doesn't grow when villagers leave or die.
Replaces: Hidden from the Queen

Hidden Reward (Stormforged)

Gain 1 Ancient Tablet for every 1 completed Glade Event. (the bonus is added retroactively)
Replaces: Hidden Reward

Hunter-Gatherers (Stormforged)

All camp production is increased by 100%. Bonus does not affect the Woodcutters' Camp.
Replaces: Hunter-Gatherers

Improvised Tools (Stormforged)

Woodcutters are tasked with creating makeshift tools. Discovering a glade during the Storm grants 15 Tools.
Replaces: Improvised Tools

Lost in the Wilds (Stormforged)

Gain one villager every time you discover a new glade. Villagers add less Hostility (-3).
Replaces: Lost in the Wilds

Metallurgic Proficiency (Stormforged)

Increases the production speed of Copper Bars, Crystalized Dew, and all recipes that use metal ingots by 66%.+1 to copper bar and crystalized dew production.
Replaces: Metallurgic Proficiency

Mushroom Seedlings (Stormforged)

All farms can plant mushrooms () on farm fields during drizzle season.
Replaces: Mushroom Seedlings

No Quality Control (Stormforged)

Gain +2 to wood production. After each storm, all stored wood is removed, and you get 150 Insects in return.
Replaces: No Quality Control

Old Fedora Hat (Stormforged)

An old inscription on the bottom of the hat says: "Fortune and glory". Increases the chance of bringing back twice as much from Glade Events by 75%.
Replaces: Old Fedora Hat

Overexploitation (Stormforged)

Newly discovered resource nodes have more charges: +20 for small deposits, and +50 for large deposits.
Replaces: Overexploitation

Prayer Book (Stormforged)

Scouts work 20% faster on Glade Events for every firekeeper assigned to a Hearth.
Replaces: Prayer Book

Rebellious Spirit (Stormforged)

The people are feeling oddly rebellious. Gain +1 Global Resolve for every 1 Impatience Point.
Replaces: Rebellious Spirit

Secret Techniques of the Firekeeper (Stormforged)

An old manuscript detailing long-forgotten burning rites. Fuel consumption in Hearths is decreased by 33%. Resources you sacrifice in the Ancient Hearth burn for 25% longer.
Replaces: Secret Techniques of the Firekeeper

Secure Trail (Stormforged)

Royal Stormwalkers secured the trail to your settlement. Newcomers will arrive +33% quicker and bring 25% more goods with them.
Replaces: Secure Trail

Stormwalker Training (Stormforged)

Your villagers learn how to travel the wilderness from the very best - the Royal Stormwalkers. Trade route caravans travel faster by 40%. Traders will arrive 33% quicker.
Replaces: Stormwalker Training

Summoned Smuggler (Stormforged)

Somehow, the priestess knows the smuggler... and can summon him for a price. You can choose two blueprints from all unlocked blueprints.

Survivor Bonding (Stormforged)

The people in your settlement have survived many hardships, bringing them closer together (+25% villager speed, 3 Global Resolve).
Replaces: Survivor Bonding

Tightened Belt (Stormforged)

Travel cost on trade routes is reduced by -3. Doesn't apply to routes already in progress. This effect scales along with the quantity of goods exported.
Replaces: Tightened Belt

Trade Logs (Stormforged)

Detailed notes on different traders and their wares. Gain 2 additional active trade route slots. Traders will arrive +33% quicker and have +1 more cornerstones on sale.
Replaces: Trade Logs

Trade Negotiations (Stormforged)

Trade routes are worth 3 more Amber. Doesn't apply to routes already in progress. This effect scales along with the quantity of goods exported.
Replaces: Trade Negotiations

Woodpecker Technique (Stormforged)

Gain 5 Insects every time woodcutters cut down a tree during the Storm.
Replaces: Woodpecker Technique