The Marshlands

A harsh and cold land that has been claimed by many different, and extremely resilient species of fungi. The ground here is extremely hard and rocky, making it difficult to farm. This region is most famous for the giant organisms that can be found in its forests.

Newcomers

(1, 2) (+ (0.51, 0.96) per year) will arrive every 10:00, possible races:

Human
20%
Beaver
20%
Lizard
20%
Harpy
20%
Foxes
20%
Traders
When city score >= 0
Sahilda
33%
Zhorg
33%
Old Farluf
33%
When city score >= 33
Sahilda
20%
Zhorg
20%
Old Farluf
20%
Sothur The Ancient
20%
Vliss Greybone
20%
When city score >= 66
Sahilda
8%
Zhorg
8%
Old Farluf
8%
Sothur The Ancient
16%
Vliss Greybone
16%
Sir Renwald Redmane
16%
Xiadani Stormfeather
16%
Dullahan Warlander
8%
Orders
DifficultyEasy OrdersMedium OrdersHard Orders
Settler
1200
Pioneer
650
Veteran
172
Viceroy
063
Prestige 1
to
Prestige 18
009
Excluded orders:
  • I Foragers Camp